Search Results for

    Show / Hide Table of Contents

    Namespace Ceres.Graph.Flow.Utilities

    Classes

    CeresExecutableLibrary

    Executable function library for Ceres API

    ConfigsExecutableLibrary

    DataDrivenExecutableLibrary

    Executable function library for Chris.DataDriven

    ExecutableFunctionLibrary

    Derived from this class to add custom static functions

    FlowNode_Branch

    Branch will route the execution flow depending on the value of the condition input.

    FlowNode_CastT<TFrom, TTo>

    Casting a value from type to type .

    FlowNode_DebugLog

    Logs message to the Unity Console

    FlowNode_DebugLogString

    Logs string message to the Unity Console.

    FlowNode_EqualsT<T>

    FlowNode_ExecuteEvent

    Execute an ExecutionEvent

    FlowNode_ExecuteFunction

    Execute function in flow

    FlowNode_ExecuteFunctionReturn

    FlowNode_ExecuteFunctionReturn<TTarget>

    FlowNode_ExecuteFunctionT<TTarget>

    FlowNode_ExecuteFunctionTReturn<TTarget, TR>

    FlowNode_ExecuteFunctionTReturn<TTarget, TP1, TR>

    FlowNode_ExecuteFunctionTReturn<TTarget, TP1, TP2, TR>

    FlowNode_ExecuteFunctionTReturn<TTarget, TP1, TP2, TP3, TR>

    FlowNode_ExecuteFunctionTReturn<TTarget, TP1, TP2, TP3, TP4, TR>

    FlowNode_ExecuteFunctionTReturn<TTarget, TP1, TP2, TP3, TP4, TP5, TR>

    FlowNode_ExecuteFunctionTReturn<TTarget, TP1, TP2, TP3, TP4, TP5, TP6, TR>

    FlowNode_ExecuteFunctionTVoid<TTarget>

    FlowNode_ExecuteFunctionTVoid<TTarget, TP1>

    FlowNode_ExecuteFunctionTVoid<TTarget, TP1, TP2>

    FlowNode_ExecuteFunctionTVoid<TTarget, TP1, TP2, TP3>

    FlowNode_ExecuteFunctionTVoid<TTarget, TP1, TP2, TP3, TP4>

    FlowNode_ExecuteFunctionTVoid<TTarget, TP1, TP2, TP3, TP4, TP5>

    FlowNode_ExecuteFunctionTVoid<TTarget, TP1, TP2, TP3, TP4, TP5, TP6>

    FlowNode_ExecuteFunctionUber

    FlowNode_ExecuteFunctionVoid

    FlowNode_ExecuteFunctionVoid<TTarget>

    FlowNode_ForEachLoop

    Iterate over the output of given array.

    FlowNode_ForEachLoopGeneric

    FlowNode_ForEachLoopT<T>

    Iterate over the output of given array.

    FlowNode_GetArrayElementT<T>

    Retrieve an element from an array at a given index.

    FlowNode_GetConfigT<TConfig>

    FlowNode_InstantiateT<TObject>

    Clones the object original and returns the clone.

    FlowNode_MakeArray

    FlowNode_MakeArrayT<T>

    Make an array of type

    FlowNode_ObservableSubscribeT<T>

    FlowNode_Sequence

    Execute a series of output nodes sequentially, forwarding the execution flow to each output port in the defined sequence.

    FlowNode_SoftAssetReferenceLoadAssetAsync

    FlowNode_SoftAssetReferenceTLoadAssetAsync<TObject>

    FlowNode_SubscribeEventExecutionT<TEventType>

    Subscribe to with an execution of

    FlowNode_SubscribeGlobalEventExecutionT<TEventType>

    Subscribe to with an execution of

    FlowNode_SwitchEnum

    FlowNode_SwitchEnumT<TEnum>

    Route execution to one of several output ports based on the value of an enum type, offering a dynamic branching mechanism in execution flow.

    FlowNode_SwitchString

    MathExecutableLibrary

    Executable function library for basic math operations

    ResourceExecutableLibrary

    Executable function library for Chris.Resource

    RxExecutableLibrary

    Executable function library for R3

    SchedulerExecutableLibrary

    Executable function library for Chris.Schedulers

    TextExecutableLibrary

    Executable function library for texts

    UnityExecutableLibrary

    Executable function library for Unity built-in types

    Structs

    FlowNode_SwitchString.Settings

    In This Article
    Back to top Copyright © 2025 AkiKurisu
    Generated with DocFX