Table of Contents

Class ResourceExecutableLibrary

Namespace
Ceres.Graph.Flow.Utilities
Assembly
cs.temp.dll.dll

Executable function library for Chris.Resource

public class ResourceExecutableLibrary : ExecutableFunctionLibrary
Inheritance
object
ResourceExecutableLibrary
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()

Methods

Flow_InstantiateAsync(string, Transform, EventDelegate<GameObject>)

public static void Flow_InstantiateAsync(string address, Transform parent, EventDelegate<GameObject> onComplete)

Parameters

address string
parent Transform
onComplete EventDelegate<GameObject>

Flow_InstantiateAsync(string, Transform)

public static GameObject Flow_InstantiateAsync(string address, Transform parent)

Parameters

address string
parent Transform

Returns

GameObject

Flow_LoadAssetAsync(string, EventDelegate<UObject>)

public static void Flow_LoadAssetAsync(string address, EventDelegate<UObject> onComplete)

Parameters

address string
onComplete EventDelegate<UObject>

Flow_LoadAssetSynchronous(string)

public static UObject Flow_LoadAssetSynchronous(string address)

Parameters

address string

Returns

UObject