Class ResourceExecutableLibrary
Executable function library for Chris.Resource
public class ResourceExecutableLibrary : ExecutableFunctionLibrary
- Inheritance
-
objectResourceExecutableLibrary
- Inherited Members
-
object.Equals(object)object.Equals(object, object)object.GetHashCode()object.GetType()object.MemberwiseClone()object.ReferenceEquals(object, object)object.ToString()
Methods
Flow_InstantiateAsync(string, Transform, EventDelegate<GameObject>)
public static void Flow_InstantiateAsync(string address, Transform parent, EventDelegate<GameObject> onComplete)
Parameters
addressstringparentTransformonCompleteEventDelegate<GameObject>
Flow_InstantiateAsync(string, Transform)
public static GameObject Flow_InstantiateAsync(string address, Transform parent)
Parameters
addressstringparentTransform
Returns
- GameObject
Flow_LoadAssetAsync(string, EventDelegate<UObject>)
public static void Flow_LoadAssetAsync(string address, EventDelegate<UObject> onComplete)
Parameters
addressstringonCompleteEventDelegate<UObject>
Flow_LoadAssetSynchronous(string)
public static UObject Flow_LoadAssetSynchronous(string address)
Parameters
addressstring
Returns
- UObject