Class ResourceExecutableLibrary
Executable function library for Chris.Resource
Inherited Members
      object.Equals(object)
    
    
      object.Equals(object, object)
    
    
      object.GetHashCode()
    
    
      object.GetType()
    
    
      object.MemberwiseClone()
    
    
      object.ReferenceEquals(object, object)
    
    
      object.ToString()
    
  Namespace: Ceres.Graph.Flow.Utilities
Assembly: cs.temp.dll.dll
Syntax
public class ResourceExecutableLibrary : ExecutableFunctionLibrary
  Methods
Flow_InstantiateAsync(string, Transform, EventDelegate<GameObject>)
Declaration
public static void Flow_InstantiateAsync(string address, Transform parent, EventDelegate<GameObject> onComplete)
  Parameters
| Type | Name | Description | 
|---|---|---|
| string | address | |
| Transform | parent | |
| EventDelegate<GameObject> | onComplete | 
Flow_InstantiateAsync(string, Transform)
Declaration
public static GameObject Flow_InstantiateAsync(string address, Transform parent)
  Parameters
| Type | Name | Description | 
|---|---|---|
| string | address | |
| Transform | parent | 
Returns
| Type | Description | 
|---|---|
| GameObject | 
Flow_LoadAssetAsync(string, EventDelegate<UObject>)
Declaration
public static void Flow_LoadAssetAsync(string address, EventDelegate<UObject> onComplete)
  Parameters
| Type | Name | Description | 
|---|---|---|
| string | address | |
| EventDelegate<UObject> | onComplete | 
Flow_LoadAssetSynchronous(string)
Declaration
public static UObject Flow_LoadAssetSynchronous(string address)
  Parameters
| Type | Name | Description | 
|---|---|---|
| string | address | 
Returns
| Type | Description | 
|---|---|
| UObject |