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    Class ResourceExecutableLibrary

    Executable function library for Chris.Resource

    Inheritance
    object
    ExecutableFunctionLibrary
    ResourceExecutableLibrary
    Inherited Members
    ExecutableFunctionLibrary.CollectExecutableFunctions()
    ExecutableFunctionLibrary.RegisterExecutableFunctionPtr<TLibrary>(string, int, void*)
    ExecutableFunctionLibrary.RegisterExecutableFunctionFileInfo<TLibrary>(string, int, string, int)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Ceres.Graph.Flow.Utilities
    Assembly: cs.temp.dll.dll
    Syntax
    public class ResourceExecutableLibrary : ExecutableFunctionLibrary

    Methods

    Flow_InstantiateAsync(string, Transform, EventDelegate<GameObject>)

    Declaration
    public static void Flow_InstantiateAsync(string address, Transform parent, EventDelegate<GameObject> onComplete)
    Parameters
    Type Name Description
    string address
    Transform parent
    EventDelegate<GameObject> onComplete

    Flow_InstantiateAsync(string, Transform)

    Declaration
    public static GameObject Flow_InstantiateAsync(string address, Transform parent)
    Parameters
    Type Name Description
    string address
    Transform parent
    Returns
    Type Description
    GameObject

    Flow_LoadAssetAsync(string, EventDelegate<UObject>)

    Declaration
    public static void Flow_LoadAssetAsync(string address, EventDelegate<UObject> onComplete)
    Parameters
    Type Name Description
    string address
    EventDelegate<UObject> onComplete

    Flow_LoadAssetSynchronous(string)

    Declaration
    public static UObject Flow_LoadAssetSynchronous(string address)
    Parameters
    Type Name Description
    string address
    Returns
    Type Description
    UObject
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