Class ResourceExecutableLibrary
Executable function library for Chris.Resource
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Ceres.Graph.Flow.Utilities
Assembly: cs.temp.dll.dll
Syntax
public class ResourceExecutableLibrary : ExecutableFunctionLibrary
Methods
Flow_InstantiateAsync(string, Transform, EventDelegate<GameObject>)
Declaration
public static void Flow_InstantiateAsync(string address, Transform parent, EventDelegate<GameObject> onComplete)
Parameters
Type | Name | Description |
---|---|---|
string | address | |
Transform | parent | |
EventDelegate<GameObject> | onComplete |
Flow_InstantiateAsync(string, Transform)
Declaration
public static GameObject Flow_InstantiateAsync(string address, Transform parent)
Parameters
Type | Name | Description |
---|---|---|
string | address | |
Transform | parent |
Returns
Type | Description |
---|---|
GameObject |
Flow_LoadAssetAsync(string, EventDelegate<UObject>)
Declaration
public static void Flow_LoadAssetAsync(string address, EventDelegate<UObject> onComplete)
Parameters
Type | Name | Description |
---|---|---|
string | address | |
EventDelegate<UObject> | onComplete |
Flow_LoadAssetSynchronous(string)
Declaration
public static UObject Flow_LoadAssetSynchronous(string address)
Parameters
Type | Name | Description |
---|---|---|
string | address |
Returns
Type | Description |
---|---|
UObject |