Class LevelSceneDataTableManager
public sealed class LevelSceneDataTableManager : DataTableManager<LevelSceneDataTableManager>
- Inheritance
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LevelSceneDataTableManager
- Inherited Members
Constructors
LevelSceneDataTableManager(object)
public LevelSceneDataTableManager(object _)
Parameters
_object
Fields
TableLabel
public const string TableLabel = "LevelSceneTable"
Field Value
Methods
FindLevel(string)
public LevelReference FindLevel(string levelName)
Parameters
levelNamestring
Returns
FindLevelFromTag(string)
public LevelReference FindLevelFromTag(string tag)
Parameters
tagstring
Returns
GetLevelReferences()
public LevelReference[] GetLevelReferences()
Returns
Initialize(bool)
Async initialize manager at start of game, loading your dataTables in this stage
protected override UniTask Initialize(bool sync)
Parameters
syncboolWhether initialize in sync, useful when need blocking loading
Returns
- UniTask