Table of Contents

Class LevelSceneDataTableManager

Namespace
Ceres.Gameplay.Level
Assembly
Ceres.Gameplay.dll
public sealed class LevelSceneDataTableManager : DataTableManager<LevelSceneDataTableManager>
Inheritance
LevelSceneDataTableManager
Inherited Members

Constructors

LevelSceneDataTableManager(object)

public LevelSceneDataTableManager(object _)

Parameters

_ object

Fields

TableLabel

public const string TableLabel = "LevelSceneTable"

Field Value

string

Methods

FindLevel(string)

public LevelReference FindLevel(string levelName)

Parameters

levelName string

Returns

LevelReference

FindLevelFromTag(string)

public LevelReference FindLevelFromTag(string tag)

Parameters

tag string

Returns

LevelReference

GetLevelReferences()

public LevelReference[] GetLevelReferences()

Returns

LevelReference[]

Initialize(bool)

Async initialize manager at start of game, loading your dataTables in this stage

protected override UniTask Initialize(bool sync)

Parameters

sync bool

Whether initialize in sync, useful when need blocking loading

Returns

UniTask