Struct LayerHandle
- Namespace
- Ceres.Gameplay.Animations
- Assembly
- Ceres.Gameplay.dll
Proxy layer handle
public readonly struct LayerHandle : IEquatable<LayerHandle>
- Implements
- Inherited Members
Constructors
LayerHandle(int)
public LayerHandle(int layerId)
Parameters
layerIdint
LayerHandle(string)
public LayerHandle(string layerName)
Parameters
layerNamestring
Fields
Id
public readonly int Id
Field Value
Methods
Equals(LayerHandle)
public bool Equals(LayerHandle other)
Parameters
otherLayerHandle
Returns
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
IsValid()
public bool IsValid()
Returns
Operators
operator ==(LayerHandle, LayerHandle)
public static bool operator ==(LayerHandle left, LayerHandle right)
Parameters
leftLayerHandlerightLayerHandle
Returns
operator !=(LayerHandle, LayerHandle)
public static bool operator !=(LayerHandle left, LayerHandle right)
Parameters
leftLayerHandlerightLayerHandle