Table of Contents

Struct LayerHandle

Namespace
Ceres.Gameplay.Animations
Assembly
Ceres.Gameplay.dll

Proxy layer handle

public readonly struct LayerHandle : IEquatable<LayerHandle>
Implements
Inherited Members

Constructors

LayerHandle(int)

public LayerHandle(int layerId)

Parameters

layerId int

LayerHandle(string)

public LayerHandle(string layerName)

Parameters

layerName string

Fields

Id

public readonly int Id

Field Value

int

Methods

Equals(LayerHandle)

public bool Equals(LayerHandle other)

Parameters

other LayerHandle

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

IsValid()

public bool IsValid()

Returns

bool

Operators

operator ==(LayerHandle, LayerHandle)

public static bool operator ==(LayerHandle left, LayerHandle right)

Parameters

left LayerHandle
right LayerHandle

Returns

bool

operator !=(LayerHandle, LayerHandle)

public static bool operator !=(LayerHandle left, LayerHandle right)

Parameters

left LayerHandle
right LayerHandle

Returns

bool