Table of Contents

Struct ActorHandle

Namespace
Ceres.Gameplay
Assembly
Ceres.Gameplay.dll

Struct to represent a Gameplay actor level entity

public readonly struct ActorHandle
Inherited Members

Constructors

ActorHandle(ulong, int)

public ActorHandle(ulong serialNum, int index)

Parameters

serialNum ulong
index int

Fields

MaxIndex

public const int MaxIndex = 16777216

Field Value

int

Properties

Handle

public ulong Handle { get; }

Property Value

ulong

Methods

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

GetIndex()

public int GetIndex()

Returns

int

GetSerialNumber()

public ulong GetSerialNumber()

Returns

ulong

IsValid()

public bool IsValid()

Returns

bool

Operators

operator ==(ActorHandle, ActorHandle)

public static bool operator ==(ActorHandle left, ActorHandle right)

Parameters

left ActorHandle
right ActorHandle

Returns

bool

operator !=(ActorHandle, ActorHandle)

public static bool operator !=(ActorHandle left, ActorHandle right)

Parameters

left ActorHandle
right ActorHandle

Returns

bool