Struct ActorHandle
Struct to represent a Gameplay actor level entity
public readonly struct ActorHandle
- Inherited Members
Constructors
ActorHandle(ulong, int)
public ActorHandle(ulong serialNum, int index)
Parameters
Fields
MaxIndex
public const int MaxIndex = 16777216
Field Value
Properties
Handle
public ulong Handle { get; }
Property Value
Methods
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
GetIndex()
public int GetIndex()
Returns
GetSerialNumber()
public ulong GetSerialNumber()
Returns
IsValid()
public bool IsValid()
Returns
Operators
operator ==(ActorHandle, ActorHandle)
public static bool operator ==(ActorHandle left, ActorHandle right)
Parameters
leftActorHandlerightActorHandle
Returns
operator !=(ActorHandle, ActorHandle)
public static bool operator !=(ActorHandle left, ActorHandle right)
Parameters
leftActorHandlerightActorHandle