Table of Contents

Class ActorFlowGraphDataTableManager

Namespace
Ceres.Gameplay
Assembly
Ceres.Gameplay.dll
public sealed class ActorFlowGraphDataTableManager : DataTableManager<ActorFlowGraphDataTableManager>
Inheritance
ActorFlowGraphDataTableManager
Inherited Members

Constructors

ActorFlowGraphDataTableManager(object)

public ActorFlowGraphDataTableManager(object _)

Parameters

_ object

Fields

TableKey

public const string TableKey = "ActorFlowGraphDataTable"

Field Value

string

Methods

Initialize(bool)

Async initialize manager at start of game, loading your dataTables in this stage

protected override UniTask Initialize(bool sync)

Parameters

sync bool

Whether initialize in sync, useful when need blocking loading

Returns

UniTask

TryGetFlowGraphAsset(string, out FlowGraphAsset)

public bool TryGetFlowGraphAsset(string address, out FlowGraphAsset asset)

Parameters

address string
asset FlowGraphAsset

Returns

bool

TryGetRemoteUpdatePath(string, out string)

public bool TryGetRemoteUpdatePath(string address, out string path)

Parameters

address string
path string

Returns

bool