Class ActorFlowGraphDataTableManager
public sealed class ActorFlowGraphDataTableManager : DataTableManager<ActorFlowGraphDataTableManager>
- Inheritance
-
ActorFlowGraphDataTableManager
- Inherited Members
Constructors
ActorFlowGraphDataTableManager(object)
public ActorFlowGraphDataTableManager(object _)
Parameters
_object
Fields
TableKey
public const string TableKey = "ActorFlowGraphDataTable"
Field Value
Methods
Initialize(bool)
Async initialize manager at start of game, loading your dataTables in this stage
protected override UniTask Initialize(bool sync)
Parameters
syncboolWhether initialize in sync, useful when need blocking loading
Returns
- UniTask
TryGetFlowGraphAsset(string, out FlowGraphAsset)
public bool TryGetFlowGraphAsset(string address, out FlowGraphAsset asset)
Parameters
addressstringassetFlowGraphAsset
Returns
TryGetRemoteUpdatePath(string, out string)
public bool TryGetRemoteUpdatePath(string address, out string path)