Quick Start
Here is an example of using Flow to output a "Hello World" message.
- Ceate a new C# script - MyFlowObject.csand make it inherit from- FlowGraphObject.
- Add a - Startmethod to the newly created class so that Unity can call this method when the game starts.
- Add - ImplementableEventAttributeto- Startmethod so that we can implement its logic in Flow Graph.
using Ceres.Graph.Flow;
using Ceres.Graph.Flow.Annotations;
public class MyFlowObject: FlowGraphObject
{
    [ImplementableEvent]
    private void Start()
    {
    }
}
- Now create a new GameObject in the scene and attach - MyFlowObjectcomponent to it.
- Click - Open Flow Graphin the Inspector panel to open the Flow Graph Editor. 
- Right click graph and click - Create Node/Select Events/Implement Start. 
- Then click - Create Nodeand search- Log String, connect the white port (exec) to the- Startnode's output (exec).
- Fill in "Hello World!" in the - In Stringfield of the- Log Stringnode. 
- Click save button in the left upper corner. 
- Play the game and you will see "Hello World!" in the console.