Table of Contents

Class InitializeOnWorldCreateAttribute

Namespace
Ceres.Gameplay
Assembly
Ceres.Gameplay.dll

Whether WorldSubsystem should be created and initialize when world create

[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class InitializeOnWorldCreateAttribute : Attribute
Inheritance
InitializeOnWorldCreateAttribute
Inherited Members

Constructors

InitializeOnWorldCreateAttribute()

public InitializeOnWorldCreateAttribute()