Table of Contents

Class FlowNode_InstantiateT<TObject>

Namespace
Ceres.Flow.Utilities
Assembly
Ceres.Flow.dll

Clones the object original and returns the clone.

[CeresGroup("Utilities/Unity")]
[CeresLabel("Instantiate {0}")]
[NodeInfo("Instantiates the referenced Unity object and outputs the created instance.")]
public class FlowNode_InstantiateT<TObject> : FlowNode, IEnumerable<CeresNode>, IEnumerable, IDisposable where TObject : Object

Type Parameters

TObject
Inheritance
FlowNode_InstantiateT<TObject>
Implements
Inherited Members

Constructors

FlowNode_InstantiateT()

public FlowNode_InstantiateT()

Fields

original

[InputPort(false)]
public CeresPort<TObject> original

Field Value

CeresPort<TObject>

parent

[InputPort(false)]
public CeresPort<Transform> parent

Field Value

CeresPort<Transform>

position

[InputPort(false)]
public CeresPort<Vector3> position

Field Value

CeresPort<Vector3>

resultValue

[OutputPort(true)]
[CeresLabel("Result")]
public CeresPort<TObject> resultValue

Field Value

CeresPort<TObject>

rotation

[InputPort(false)]
public CeresPort<Quaternion> rotation

Field Value

CeresPort<Quaternion>

worldPositionStays

[InputPort(false)]
public CeresPort<bool> worldPositionStays

Field Value

CeresPort<bool>

Methods

LocalExecute(ExecutionContext)

Do node local execution, sync only

protected override void LocalExecute(ExecutionContext executionContext)

Parameters

executionContext ExecutionContext

__getTypeName()

protected override string __getTypeName()

Returns

string

__initializePorts()

protected override void __initializePorts()

__initializeVariables()

protected override void __initializeVariables()