Class FlowNode_DebugLogString
Logs string message to the Unity Console.
[CeresGroup("Utilities/Debug")]
[CeresLabel("Log String")]
[NodeInfo("Writes a string message to the Unity Console.")]
public sealed class FlowNode_DebugLogString : FlowNode, IEnumerable<CeresNode>, IEnumerable, IDisposable
- Inheritance
-
FlowNode_DebugLogString
- Implements
- Inherited Members
Constructors
FlowNode_DebugLogString()
public FlowNode_DebugLogString()
Fields
inString
[InputPort(false)]
[CeresLabel("In String")]
public CeresPort<string> inString
Field Value
logType
[InputPort(false)]
public LogType logType
Field Value
- LogType
Methods
LocalExecute(ExecutionContext)
Do node local execution, sync only
protected override void LocalExecute(ExecutionContext executionContext)
Parameters
executionContextExecutionContext
__getTypeName()
protected override string __getTypeName()
Returns
__initializePorts()
protected override void __initializePorts()
__initializeVariables()
protected override void __initializeVariables()