Class FlowNode_DebugLog
Logs message to the Unity Console
[CeresGroup("Utilities/Debug")]
[CeresLabel("Debug Log")]
[NodeInfo("Writes the input value to the Unity Console.")]
public sealed class FlowNode_DebugLog : FlowNode, IEnumerable<CeresNode>, IEnumerable, IDisposable
- Inheritance
-
FlowNode_DebugLog
- Implements
- Inherited Members
Constructors
FlowNode_DebugLog()
public FlowNode_DebugLog()
Fields
logType
[InputPort(false)]
public LogType logType
Field Value
- LogType
message
[InputPort(false)]
[HideInGraphEditor]
public CeresPort<object> message
Field Value
Methods
LocalExecute(ExecutionContext)
Do node local execution, sync only
protected override void LocalExecute(ExecutionContext executionContext)
Parameters
executionContextExecutionContext
__getTypeName()
protected override string __getTypeName()
Returns
__initializePorts()
protected override void __initializePorts()
__initializeVariables()
protected override void __initializeVariables()